The series will often surprise players by allowing them to do things they never thought possible. Whether it's through hyper violence, drug use or by role-playing a vicious ne'er-do-well who uses their high charisma score to convince some poor soul to kill himself, there are plenty of outlets for one's more socially unacceptable desires. The series has also never been one to shy away from the more gratuitous sides of the role-playing genre. You can choose to be the beacon of hope for a slowly-rebuilding wasteland or you can burn the whole thing to the ground. The Fallout series, for better or for worse, gives players choices. Aside from leveling up and earning new skills with which to battle bigger and badder enemies, the Fallout franchise allows players to verbally interact with the NPCs of the world and make serious choices that effect the story, the characters and the greater world therein. Over the years, Interplay, Bethesda and Obsidian have taken that idea and built a seriously dark world giving players a brilliant series of sandboxes to play around in. The Fallout series has always been about living out a post-apocalyptic fantasy.